
Creature type: This allows you to set a creature's type, causing certain changes. A WaterMob is able to attack, and will not drown in water whilst dying out of it. Behavioral characteristics: A mob set to Mob will be able to attack, while a mob set to Animal cannot attack even if it's AI tells it to. There are the settings for the entity behavior. Death sound: This is the sound that plays when the entity dies. Hurt sound: This is the sound made by the entity when it takes damage to it's health. Step sound: This is the sound made by the entity when it steps on blocks. Living sound: This is the ambient sound that plays randomly for the entity. Sounds: Leave this blank for a silent mob. You can also import your own sounds, provided that they are. Mob label: This allows you to set a name for your mob that will show above their head. You can also select a color and bar-style for this bar. Boss health bar: This option adds the boss health bar used for the Ender Dragon and Wither to your mob. This also allows you to set the colors used for the spawn egg the left is the primary color while the right is the color of it's spots. Spawn egg options: Untick the box to remove a mob's spawn egg. The last box on the right-hand side controls the Y coordinate location where the player sits when riding the entity.
The box after that sets the size in blocks for the radius of the mob's shadow.The first option sets the width and depth.Mob model bounding box: This represents the size of your mob's hitbox in blocks, as well as the size of its shadow.Use your texture map as a guide to making your glow map.
Glow texture of entity: This is an optional texture map that allows you to make the entity glow similar to how spider eyes glow.Figure out how to get Minecraft's texture files here. This can be a custom texture for a custom model or a retexture of a vanilla model. Texture of entity: Select a texture to map onto your mob's model.You may want to import a custom model instead. Mob model: Select a model to use here for your mob.Name of the mob: Supply a name for your mob here.These are the settings for visual and sound settings for the entity. One way you can prevent your block name from being repeated is to put the mod type before your mod name (e.g. Make it something you understand, the end-user won't see this name. If you need help making one, go to Making a new Texture. You will need a mob texture for this tutorial.
On this page, we will go through each step of making a new mob in MCreator.